HUBUNGAN ANTARA INTENSITAS BERMAIN GAME ONLINE DENGAN REGULASI EMOSI SISWA

Penulis

  • Dewi Shinta Universitas Deztron Indonesia

Kata Kunci:

Intensitas Bermain, Game Online, Regulasi

Abstrak

Perkembangan teknologi digital telah memengaruhi perilaku remaja, salah satunya melalui aktivitas bermain game online. Intensitas bermain game yang tinggi seringkali dikaitkan dengan perubahan pola regulasi emosi. Penelitian ini bertujuan untuk mengetahui hubungan antara intensitas bermain game online dengan regulasi emosi siswa sekolah menengah. Jenis penelitian ini adalah kuantitatif dengan pendekatan korelasional. Populasi penelitian terdiri dari 155 siswa kelas X SMA Swasta Imelda di Kota Medan, dengan sampel sebanyak 72 orang yang aktif bermain game online. Teknik penarikan sampel adalah purpossive sampling. Instrumen penelitian menggunakan kuesioner intensitas bermain game online dan skala regulasi emosi berdasarkan teori Gross (2015). Data dianalisis menggunakan uji korelasi Pearson Product Moment. Hasil penelitian menunjukkan terdapat hubungan negatif yang signifikan antara intensitas bermain game online dengan regulasi emosi siswa (r = -0,456; p < 0,05). Hasilnya semakin tinggi intensitas bermain game online, semakin rendah kemampuan siswa dalam mengatur emosinya.

Unduhan

Data unduhan tidak tersedia.

Referensi

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Unduhan

Diterbitkan

2026-02-10

Cara Mengutip

HUBUNGAN ANTARA INTENSITAS BERMAIN GAME ONLINE DENGAN REGULASI EMOSI SISWA. (2026). JURNAL KESEHATAN, GIZI, DAN PSIKOLOGI (JKGP), 1(1), 1-6. https://jurnal.udi.ac.id/index.php/jkgp/article/view/62